TriStation game machines<\/strong><\/a> have been officially approved for statewide roll out.<\/p>\nThis is a move Gamblit Gaming CEO Eric Meyerhofer<\/strong> says will kick off a rapid expansion of skill-based gaming across the United States and Canada:<\/p>\n\u201cThe TriStation approval is a huge win for Gamblit Gaming and another step forward for the skill gaming movement.\u201d<\/p><\/blockquote>\n
Accelerating innovation at Nevada casinos<\/span><\/h2>\nThe state\u2019s New Innovation Beta program is designed to accelerate the introduction of innovative gaming concepts in Nevada casinos. Under the program, Gamblit Gaming\u2019s TriStation game machines were installed at Las Vegas Strip properties including Planet Hollywood Las Vegas Resort & Casino<\/strong>, MGM Grand Las Vegas Hotel & Casino<\/strong>,\u00a0<\/strong>and The Venetian Las Vegas<\/strong>.<\/p>\nThe TriStation game machines offer players the opportunity to choose from five skill-based video games, blending Gamblit-created original content with popular partner games. The machines feature the following games:<\/p>\n
\n- Into the Dead<\/strong> \u2013 A PikPok<\/strong>-developed zombie action first-person shooter<\/strong>, Into the Dead was first released in 2012 for iOS, Android and Windows Phone 8<\/strong> platforms. It has seen over 77 million<\/strong> downloads online.<\/li>\n
- Catapult King<\/strong> \u2013 A Wicked Witch<\/strong>-developed 3D fantasy adventure game, Catapult King was first released in 2012 across a variety of gaming platforms. It has seen more than 40 million<\/strong> downloads.<\/li>\n
- Lucky Words<\/strong> \u2013 A Gamblit-developed word game<\/strong> asking players to chain letters and form words in lightning fast 30-second rounds.<\/li>\n
- Match 3volution<\/strong> \u2013 A Gamblit original puzzle and match 3 adventure game.<\/li>\n
- Smoothie Blast<\/strong> \u2013 A Gamblit-designed match 3 game.<\/li>\n<\/ul>\n
Meyerhofer said Gamblit learned several things from the six-month trial. Including the fact these skill-based games attract younger players<\/strong> with different habits than traditional slots:<\/p>\n\u201cAfter six months of operation, we saw our average player was 36 years old; 22 years younger than the average slots player in Nevada. Additionally, nearly 2\/3 of our players were not using player rewards cards, equating the launch of our games to a new, untapped revenue stream for casino operators.\u201d<\/p><\/blockquote>\n
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